SoundPool seems to be a bit 'fire and forget'
Is there an easy way to test to see if a sound has finished playing?
I wrote this little class for playing dtmf tones ... and please don't say 'why don't you just use the built in phone function.... ' hehe
I want to do it this way because I
a) Want to totally learn how to play sounds
&
b) Because I want to take over the world! MUhahahaha!
too much coffee again
Here's me little test project:
Is there an easy way to test to see if a sound has finished playing?
I wrote this little class for playing dtmf tones ... and please don't say 'why don't you just use the built in phone function.... ' hehe
I want to do it this way because I
a) Want to totally learn how to play sounds
&
b) Because I want to take over the world! MUhahahaha!
too much coffee again
Here's me little test project: