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fullscreen problem
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02-27-2008, 03:47 PM
Erel
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Join Date: Apr 2007
Posts: 3,185
Currently DrawBackgroundImage releases the bitmap memory after drawing it.
It will be fixed in a future release.
Anyway you should use a Bitmap object with a Drawer object as it will work much faster (drawing off-screen).
See the attached code.
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sprite.sbp
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