Thread: dzImage Library
View Single Post
  #48 (permalink)  
Old 03-08-2008, 09:10 AM
brathbone's Avatar
brathbone brathbone is offline
Junior Member
 
Join Date: Feb 2008
Location: Rutherfordton, North Carolina
Posts: 19
Send a message via MSN to brathbone
Default

Hi Klaus,

Thanks for the response. I took a look at that thread but did not find a solution to my problem. I may have overlooked it.

Perhaps my questions is better explained with code. My goal is to take a screenshot, convert the BMP screenshot data to JPEG, then send the JPEG data across a TCP socket connection. I would like to avoid saving the image to a file in order to do the JPEG conversion. This is how my code looks for sending BMP data:

'BMPU is part of my custom protocol
header() = bit.StringToBytes("BMPU ",0,5)

'CRLF used to terminate commands and transfers
terminator() = bit.StringToBytes("</terminator>" & Chr(13) & Chr(10),0,15)

'Capture Screen Image
dzImageclass.ScreenCapture

'Send protocol command
stream.Writebytes (header())

'Send Image Data
stream.WriteBytes (imageclass.ImageToByteAray(imageclass.Image))

'Send Terminator
stream.WriteBytes(terminator())


What I would like to be able to do is something like this:

'Send Image Data
stream.WriteBytes (dzImageclass.ImageToJPEGByteAray(dzImageclass.Ima ge))


I appreciate any help you can offer.

Thanks again for your time,
__________________
Brian Rathbone

Laptop: AMD Turion 64 Mobile 2ghz, 2GB RAM, Dual GeForce Go 7900 GTX 768MB SLI, Dual 200GB HDD at RAID0. XP Pro sp2

Device: Treo 750, WM6, 300mhz,128MB RAM, 2GB miniSD, 240x240 display
Reply With Quote