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Old 04-18-2008, 03:53 PM
WZSun WZSun is offline
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Join Date: May 2007
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Hi Cableguy,
My project is not a game.. the example provided is just for explanation only - one that comes to mind. Many authoring tools provide hotspot controls as standard.. which reduces the need to have identical actions (even using SUBs) on multiple images. Imagine 10 panels with each panel having 5 objects. To enable the objects and panels to be clickable, it means 6 duplicated actions (assuming panel is clickable in the 1st place). Multiply that with 10 panels, you have a total of 60 actions. With hotspot conrols.. you need only 10 controls with 10 actions.


A typical hotspot can be a rectangle button with transparency, where it's clickable. An irregular hotspot is just a irregular polygon with transparency. Having transparency means anything beneath the region covered by the hotspot is still visible.

I'm fully aware of using codes.. as a matter of fact, I'm using codes currently for a non-game project... no plan to do any game yet as there real applications that would be great with hotspot... although w/o it is still doable..

The wishlist for hotspot is to eliminate unnecessary coding on images/texts etc... leaving the clickable actions on just one single hotspot control..
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