I don't really understand this request as a Timer is not associated with anything apart from its' event Sub that it runs when required. Perhaps you mean having a Tick method like Tick2(sprite As Sprite) that just moves that Sprite and checks for events? I don't understand how that could be useful and it would pose problems about erasing and redrawing a single Sprite without erasing and redrawing them all which would be possible but time consuming Perhaps you could explain in more detail what your idea is?
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