Thanks for the consideration
[Edit] In fact I was not thinking that the sprite would move independently, it would still be controlled by the ticker but the timer would sort of act as a switch in series with ticker and when both have activated then...
However I am thinking now that perhaps I could do something by counting ticks. It would be nice if that were 'built in' (like destination collision event, a count ticks reached zero event?????) but perhaps I can set a count and when it gets to zero do whatever to the properties. There just won't be an event to allow all this to happen in auto for a sprite.
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Last edited by enonod : 07-13-2009 at 06:29 PM.
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