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New Hekkus Sound Library Wrapper!


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  #11 (permalink)  
Old 05-11-2008, 01:25 PM
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Join Date: Sep 2007
Location: Metz (France)
Posts: 53
Default Hekkus

Thank you Louis,
I'm gonna try all this.
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Pascal
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  #12 (permalink)  
Old 10-09-2008, 10:51 AM
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Join Date: Dec 2007
Posts: 9
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Hi Louis

I have downloaded your library from
http://www.BrailleSoft.net/Hekkus.zip
Not sure, however this zip file does not contain the manual. It has just one "release" directory with demo programs, library dll and sample wav files.
Am I missing something?
Would greatly appreciate your reply

Thanks a lot.

Igor.
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  #13 (permalink)  
Old 10-09-2008, 06:47 PM
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Join Date: May 2007
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Hi there, there is no manual. See post 9 or 10 (where I am responding to Pascal's question) for an explanation about how to use this library. HTH.Though if you want more examples I will be more than happy to share them here. Also in the Release directory there is a simple Basic4ppc example that demonstrates basically how to play 2 files at once, though it doesn't modify the sounds panning or volume while the sound plays, but using the Channel1 object you can do so after playing the sound and assigning it to a Channel1.value property with the speaker.Channel() method in the speaker object. HTH.

Last edited by Louis : 10-09-2008 at 06:54 PM.
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  #14 (permalink)  
Old 10-11-2008, 10:47 AM
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Hi Louis,

Thanks a lot for your reply. Actually I would greatly appreciate more examples how to work with this library. Working with panning and other sound properties example would be very interesting. Can I change panning while sound is playing?
All the best.

Igor.
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  #15 (permalink)  
Old 10-12-2008, 02:44 AM
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Hi. Located at http://www.BrailleSoft.net/SoundExample.zip is quite an example of how to use most of the features in the sound library. It first shows you how to pan a sound, how to play more than one file at a time and pan their positions, and how to stop sounds and fade-out, or adjust the volume of sounds. In order to test out programs written with this library, you need to compile your B4ppc app to an executable, either legacy or as optimized and run the executable. Also, unzip this file to the location of the DLLS. Now, because this was a demo to show how this library works, I didn't perfect the movements of the sounds, speed wise or how they are to fade out, ETC. You'll have to experiment and see what you can come up with. You'll see what I mean once you compile and run the example, but I think it is good enough for you to get my drift. If you have anymore questions please post them. HTH.
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  #16 (permalink)  
Old 10-13-2008, 02:11 AM
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Hi Louis,

It is just wanderful! Many, many thanks. The wanderful example. Appreciate it very much..
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