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Back to the drawing board ......


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  #11 (permalink)  
Old 06-16-2008, 05:13 PM
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Default banging on lol!

I keep banging on about .NET because I know the device has a compact .NET framework which leads me to the other topic I keep banging on about .... PPC not desktop emphasis ...

Given that I want to use my code on the device, do all these lovely graphical alternatives you mention have an implementation in WindowsMobile?

Im sure all this stuff like Siverlight / directX / 3D Wizradry or whatever is only for the desktop???

Correct me if Im wrong? I just thought there was only Compact .Net on the Windows Mobile OS and thats why I wanted a PLOT function in .NET

Last edited by colin9876 : 06-17-2008 at 09:16 AM.
  #12 (permalink)  
Old 06-16-2008, 05:30 PM
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Quote:
Originally Posted by colin9876 View Post
Correct me if Im wrong? I just thought there was only Compact .Net on the Windows Mobile OS and thats why I wanted a PLOT function in .NET
You are totally wrong and appear to be totally ignorant of the Windows architecture. I don't know why you keep referring to .NET capability, you are not interacting with .NET you are interacting with B4ppc which exposes a simplified sub-set of .NET. You cannot see what else is implemented in .NET outside of B4ppc because it is not exposed.

Windows Mobile, like XP and Vista is a native mode operating system largely written in C/C++ (NOT C# - do you know the difference by now?) whose primary API is the Win32 API which implements literally thousands of unmanaged C type function calls to do a wide range of OS assisted functions. The .NET Common Language Runtime is a managed code guest to, and relies on, the underlying unmanaged OS and so is itself a subset of the full unmanaged OS. Why don't you do some research and learn about these things for yourself before exposing your ignorance?

Quote:
directX / 3D Wizrdary or whatever is only for the desktop???
Wrong. I already told you the device can do DirectX and Direct3D - albeit only to DirectX8 standards as the devices lack hardware accelerated graphics on which DirectX9 relies.

Last edited by agraham : 06-16-2008 at 05:48 PM.
  #13 (permalink)  
Old 06-17-2008, 09:28 AM
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Default illogical world ...

well I may not know the finer points of OS implementation but on pure logic it cant be right that line(0,0,0,0) draws no pixels whilst line(0,0,1,0) draws two!

That inconsistency lies with the .NET call - you never got that problem with Sinclair Basic where line(0,0,0,0) would plot (0,0) !

The reason why theres no form1.plot(x,y,color) in Basic4ppc is because theres not one in .NET to expose

Windows is very good at carrying loads of baggage but leaving out the basics. For example in XP & Vista, Windows Media and Media center cant pay DivX / Avi files - the most common format!!. You HAVE to go and find extra codecs first ... Makes me think there are some very illogical people at Micro$oft.

The only thing that brought me back to Windows was that Linux was actually worse lol!
  #14 (permalink)  
Old 06-17-2008, 11:55 AM
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Default

You can use Bitmap.Setpixel to draw a single point.

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