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I know very little about VGA and QVGA etc. I am using the line of code
Code:
Resolution.Text = "Resolution: " & BurningSand.Width " x " & BurningSand.Height Here is V2.9 but I have not got round to adding the group top thing yet nor that code that you were telling me to add in that last post. |
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I get 7 - 9 on my PPC. While drawing I get 6 and after a while it slows to 5.
With BS on a PC it has reahced to over one million FPS. That seems like a lot of difference. I ussually consider 10 frames a second as really slow and recently we were amazed at the speed.... lol. EDIT: 9/10 on blank screen. Last edited by neilnapier : 12-17-2007 at 08:22 PM. |
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What chip is in ur PDA again? I get 12+ with loads of pixels even on my TyTn II (400mHz WM6)
Anyway lets try and compile it with V5.9 that Erels just released - it will make the Basic stuff loads faster. Can u email Erel be a Beta Tester and download it? Edit does BS count each time it moves one pixel as a frame. Our counter goes up eachtime it moves all the pixels so 12 frames per sec when n=2000 is like 24000 moves Last edited by colin9876 : 12-17-2007 at 09:09 PM. |
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U said BS on a PC reaches over a million?? However Ive just tried it on a PC and BS says 60 FPS which is the Frame Rate of the monitor. Where did u get a million from?
Edit -Ive just put it on fast forward and get >1000 FPS. We wont get those kind of speeds on the PPC! Last edited by colin9876 : 12-17-2007 at 09:27 PM. |
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im playing v0.99b and it says FPS 60 all the time?
by the way ur right proper BS does draw pixels over solids. That means we could take the check out of the addpixels routine which stops us doing that and speed it up slightly! Last edited by colin9876 : 12-17-2007 at 09:34 PM. |
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