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Pocket Burning Sand (Open Source)


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  #311 (permalink)  
Old 12-18-2007, 09:06 AM
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Default Neil missing &

Hi Neil
Ur missing an & between the width & 'x', should be
Resolution.Text = "Resolution: " & BurningSand.Width & " x " & BurningSand.Height

It wont compile with v5.9 with that error - even tho it may run on urs

Plus r u still willing to do these
1) Add horix & Vert u wanted (see my post last week)
2) Make the top of group active like u wanted (see yesterdays post)
3) And make the All panels and icons .Left and .Top relative to the MaxX and MinX
Remember the ones at the top and the left can be hardcoded in the form. Its only the ones on the right that will need things like
RightPanel.left= MaxX
Bottompanel.Top=MaxY
Icons.Left = MaxX+5 (or something)
bottom texts.Top = MaxY+4 (or something)

That will keep u busy for a while! Then I can try it on my new VGA imate when it arrives lol!

Last edited by colin9876 : 12-18-2007 at 10:00 AM.
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  #312 (permalink)  
Old 12-18-2007, 04:18 PM
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As I said previously I am not sure about the VGA and QVGA and so I wouldn't know what to do with that... but i suppose I could do that other stuff.

Also as I haven't a licence yet for BASIC4PPC I can not get the BETA. I will get it once I have got it (trying to get it for this weekend)
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  #313 (permalink)  
Old 12-18-2007, 06:00 PM
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Is there a quicker way that making IFs for all the first elements to turn them on when the group is clicked?
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  #314 (permalink)  
Old 12-18-2007, 06:03 PM
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Default Vga

VGa is just ad diff screen res 640x480. The Toshiba G900 uses 800x480. To work on all ppcs we need to do everything relative to MaxX, MaxY
set all the icons on the right, and the bottom relative to this

e.g. right after uve worked out MaxX= ... width-30
MaxY= .

Call SetScreen before the
burningsands.show


sub SetScreen
water.left=MaxX+5
Rpanel.left=MaxX
ResolutionText.Top=MaxY+20 etc

....etc
end sub

call water_click sub to set everything up for water when Watergroup code runs

Last edited by colin9876 : 12-18-2007 at 06:18 PM.
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  #315 (permalink)  
Old 12-18-2007, 06:11 PM
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if I did that then it would make the top one appear as if it was selected but wouldn't effect which one WAS selected.

EDIT: I think perhaps you should do the VGA... I seriously don't get it at all. (I know it was resolution but that is it)
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  #316 (permalink)  
Old 12-18-2007, 06:15 PM
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Its ur project - Is it that u cant be bothered because it involves adding about 12 lines to a screen reset routine, and work out how many pixels up u want things. Ive told u exactly how to do it - Ur normally quite good at setting the layout.

Last edited by colin9876 : 12-18-2007 at 06:20 PM.
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  #317 (permalink)  
Old 12-18-2007, 06:19 PM
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Done it. Here is the newset file. Is it OK if you do the VGA?

Hows your interactions doing?

I seriously don't get it... I wish I could do more for this program.
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  #318 (permalink)  
Old 12-18-2007, 06:23 PM
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Ive finished everything - all in Basic. Ive had problems compiling in V6 because my Vista laptop has gone all weird and nothing worked for ages.
However Ive got a gut feeling that it wont be fast enough without a dll and we would need to continue with a C library, and in that case it would need AGs help again and I think I annoyed him last time lol!

Edit Just heard that maybe v6 is 3x faster - not 10 or so as first speculated!

But quite frankly if u wont do the VGA - setting the values of the controls relative to MaxX,MaxY - which is a bit timeconsuming but very easy - it makes me think why should I bother, or anyone else for that matter

Last edited by colin9876 : 12-18-2007 at 06:35 PM.
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  #319 (permalink)  
Old 12-18-2007, 06:26 PM
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I was reading through your instructions and will try it but it is not like I am being lazy. I am not having a good day and my mind is going blank...

I'll try.
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  #320 (permalink)  
Old 12-18-2007, 07:20 PM
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Would using something like

Draw.left=Draw.Left+15

be OK for the VGA?

Also is the VGA is it longer or wider? Have I to keep it as portrait or change it to landscape?
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