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Hi Agraham,
Thnx for your input. i will try that as well... I know the Erase part of the graph is ersing some points but I dont know how to avoid that. I am calling the Erase function one pixel below the graph so it shouldnt erase parts of the graph. Havent found out how to erase just below the graph otherwise.... Marc |
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Hi there. You know, a while ago on this very forum, Erel added a library called barcode.dll that supports the textbox changed event that will raise each time a text box changes. I cannot remember the URL, but maybe if you write barcode in the search box of the forum you may find it and play around with it and see if that makes things a bit less daunting? Just a thought. Take care then.
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Quote:
Ideally you need an array, 0 to 214, in your case, holding integer values. I believe that if you declare an array "as int16" you get an array of 16 bit integers (non-array variables are always 64 bit floating point) or you can obtain them by the int(somevariable) function. You can then draw your graphics with both integer X (array index) and Y (array value) and predict exactly what it will look like when you do co-ordinate arithmetic. If you need a more precise value for other puposes you can either have a "shadow" array holding those more precise values or calculate them using a corrected X index like (X-grwidth/2)/(215/8) as the input value to your formula. |
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Agraham, thanx, I have already tried out the exact resolution for my pixels and used the INT function in the earlier stages of development. The reason I sticked with this original is that there used to be a function to invert all the data back to probability. Since it is not included I can go easily back to my original and your suggestion. Thanks for that!
Marc |
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