![]() |
|
|||||||
| Home | Register | FAQ | Members List | Search | Today's Posts | Mark Forums Read |
| Questions & Help Needed Post any question regarding Basic4ppc. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
this is driving me KKRRAZY!!!
![]() I have started a new game project, in wich to keep control of things, I am defining the row/col count of a table control, according to user difficulty selection.... I start by using a for...next cycle to delete the existing rows/cols of the table and then add row/col according to user selection...so far so good, well not so...If there is no rows or cols in the table before user selection (i.e: when he app is first started) it works fine, but if there is already a number of rows/cols I keep getting an "index canot be negative" sort of error... I added msgboxs to each of my for next loops and it seems ok.... Im first deleting rows and then collumns, shoul I invert? Both counts start from "0" Right?
__________________
Paulo Gomes Porto, Portugal PC: Dual-Core 1,8Ghz, 2GB RAM, 80GB HD PPC: Qtek9000, 1GB SD DLL Version Listing |
|
||||
|
Right to the point as usual, Erel.
That was exactly what I was trying... Quote:
The clear property has some how iluded me as I started exactly by seaching for that aproach instead of "manually" delete the rows/cols... And they say I'm an Expert, yah, right... ![]()
__________________
Paulo Gomes Porto, Portugal PC: Dual-Core 1,8Ghz, 2GB RAM, 80GB HD PPC: Qtek9000, 1GB SD DLL Version Listing |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Avoid starting a program after a given time | Arrie | Questions & Help Needed | 2 | 05-31-2008 10:06 AM |
| Starting question | Gale Johnson | Bug Reports | 2 | 07-30-2007 10:32 PM |