A work around for this would be to make a smaller game window, use a panel with mousemove, and put it just outside the starting point of the sprite. Then put the panel to the outside of the ending point, after the sprite has moved.
if the sprite is small the user may not notice that they are not actually clicking the sprite.
Last edited by eww245 : 03-02-2009 at 02:45 AM.
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