I seem to be having a lot of trouble finding how to get mouse coordinates when clicking on, for example, an image or a gamewindow. It feels as if my brain has turned off.
Any pointers please?
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I am grateful agraham, I don't know what I would do without you.
I am not familiar with using the libraries but I am sure it will go smoothly.
It did not occur to me that the mouse might be 'colliding' with the window.
[Edit]Ammend that, external libraries. I see that Door is an internal, what a peculiar name? Must be access to something, which I am sure will become clear.
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The Door library allows you to access .Net Framework features without creating a custom library. The downside of this library is that it requires some knowledge of the .Net Framework.
Here is the code that catches the MouseDown event of an Image control:
Code:
Sub Globals 'Declare the global variables here. End Sub
Sub App_Start Form1.Show obj.New1(False) obj.FromControl("image1") MouseDownEvent.New1(obj.Value, "MouseDown") End Sub
Sub MouseDownEvent_NewEvent obj.Value = MouseDownEvent.Data x = obj.GetProperty("X") y = obj.GetProperty("Y") form1.Text = x & "" & y End Sub
Thank you for that Erel. In fact I made a mistake, the background image I am using in the game window is actually a sprite. When I click on the image (sprite) I do not trigger the event (collisionmouse), however if I click on a sprite passing over the background sprite I do trigger it.
I would appreciate knowing if there is something different if a sprite is used for a background.
Thank you.
[Edit] I don't think I would have got there without your code, I simply started using gw.X etc.
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Homesite: http://www.don-simmonds.co.uk for Libyan Mural
Device:Viewsonic VPad7, Android 2.2.2
Don't confuse an Image (Bitmap) with an Image control. In this case I don't think you have an Image control so the Door library won't work.
If the image is actually a Sprite then clicking on it should raise a CollisionMouseEvent and you can get the coordinates from the X and Y GameWindow properties. You can use the new ID property in the 1.21 version of the Sprite library I just posted. to identify the individual Sprite returned by the Sprite1 property.
EDIT:- How are you using a Sprite as a background?
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I think I have been at it too long today, I have had many experimental versions while experimenting and got out of sync.
In fact I used an Image on a GameWindow...
I have sprites on the image and the CollisionMouse suggested by you works with them. It does not work with the BackGround Image and doesn't work with Door.
I guess I have dropped between the two, or... am I clicking on the window.
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That's not an Image control nor a Sprite, you are merely using an image file as a background. As it looks like a small image I would imagine it is being stretched to fit the GameWindow. Clicking on the GameWindow background should raise the unfortunately named NoCollisionMouse event.
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The gamewindow is the same size as the image, it is a windowed screen. [Edit] Now I see why you thought it was small it is 20x20 but each is 15 pixels.
Thank you, you have guided me to the oddly named event which does work.
Code:
Sub gw_NoCollisionMouse Msgbox("yes") label3.Text=gw.x label4.Text=gw.y End Sub
Thanks, now to look at your new Sprite library which I presume I just drop into Libraries folder.
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You never stop learning until you die.
Sometimes I think I am dead.
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Homesite: http://www.don-simmonds.co.uk for Libyan Mural
Device:Viewsonic VPad7, Android 2.2.2