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Here it is at last! Adventure PDA. It allows you to play all the classic Scott Adams text adventures which were the computer craze in the late 70s and early 80s.
Please feel free to download and test on your PDAs. ![]() Source code is at http://www.therealeasterbunny.pwp.bl....uk/advpda.sbp A review should appear in the May or June issue of PDA Essentials magazine ... hopefully it will be a good one ![]() Download is available from the official web page at ... http://www.therealeasterbunny.pwp.blueyonder.co.uk Happy Adventuring! Last edited by badkarma : 04-25-2008 at 09:11 PM. |
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Thanks Erel.
Next project is a 'Nightmare Park' game ... venturing into 'landscape full screen' if possible to enable 8x8 pixel characters (using picture files) to display a 40x25 Commodore PET type screen as a base for the game ![]() |
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Thanks for the comments !
New version (v1.01) is now out if anyone is getting (re-)hooked. Simply re-click on the above hyperlink(s). Whats New in Adventure PDA v1.00 - Released! v1.01 - Compiled with v6.30 of Basic4PPC - Spelling mistake 'OPen' in Strange Odyssey corrected - Sleep function now implemented - this updates the display in stages (for example in certain situations in Ghost Town). When the sleep function is called, I disable the buttons temporarily until the sleep function is finished and also if any info is shown in the sleep function, hyperlinks are temporarily disabled to allow the sleep to finish. The sleep function gives "temporary suspense" such as: ... Screen says "It is too dark to see." ... You enter LIGHT MATCH ... Screen says "The match flares up" ... <there is a pause> ... Screen says "You see an unlit lamp. Exits: North". ... <there is another pause> ... Screen says "It is too dark to see." - Spelling correction 'wil' in Mission Impossible. - Swapped order of showing NSEWUD on screen to NSWEUD otherwise I have found you instinctively click East when you mean West and vice versa! |
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New release is now available.
v1.02 - Fix when playing Brian Howarth adventures where you start the adventure carrying items, such as Matches in The Golden Baton. Brian Howarth uses code 255 to signal carrying the item, whereas Scott Adams uses code -1. If adventures have more than 254 rooms, the conversion from 255 to -1 is not made. ![]() |
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